💥 Your Ball Asplode
BLaTTiX - Mon, 24 May 2021 09:30:21 GMT
Explosion animations are in.
Thanks to Flecs this was surprisingly simple to implement, given that there was no existing animation system. I just created a new Animated
component like this:
typedef struct Animated
{
int width;
int height;
int frames;
double duration;
double time;
} Animated;
The existing Render
system uses this component, if present, to determine the source clip rectangle on the texture being rendered. Just a few lines of code. And the existing Collision
system was updated to despawn balls and bullets and spawn a new explosion entity when a collision between them occurs.
Simples!