Star Maverick 64 - Thu, 20 May 2021 14:46:04 GMT
Just playing with a timed anticipatory jump effect with super basic particles. Lazy Low-fi is an aesthetic right?
I kind of don’t mind it :)
Tech note: I’m using a co-routine to start the particle effect and start loading the scene asynchronously. When the scene is loaded I also wait further until the correct time has passed for the particle effect to be at the “jump point” before letting the scene transition.